The crypto-nightmare vision of the future of video games

“The year is 2030, on a rainy Saturday afternoon you just finished extracting 30 Obsidian in Crypto Crush Saga, a mobile match-3 game,” begins a LinkedIn post by Nicolas Vereecke, one of the main investors in Bitkraft’s Ventures, a holding company with shares in Discord, Epic Games and a host of blockchain projects directly or indirectly related to video games. In this post, Vereecke sets out the vision of what gaming could look like in just under a decade if all of the crypto – universe’s “promises” were kept. We save you the full translation, here is the post in question for those who would like to inflict this on themselves.

Axie Infinity, the famous crypto game, is falling apart just like the rest of the crypto industry.

In a few words, the idea here is to make it clear that the video game universes as a whole will be associated with the ability to transfer data, objects, resources, etc. in the NFT and therefore ensure that the games are interdependent, others in a kind of one and only “gamingverse” available to everyone. If the technical feasibility of such a project has already been dismantled many times by professionals in the sector with arguments that if it is possible in theory, it would above all be incredibly expensive for a mediocre result, it is above all the fantastic cynicism that emerges. from the post and the presented catastrophic vision which worries because Sir. Vereecke is not yet a crypto bridge on Twitter, but largely a stakeholder in the industry.

Square Enix sells Tomb Raider and other IPs to fund blockchain execution
Square Enix sells Tomb Raider and other licenses to fund blockchain projects.

We do not want to do low-level crypto-bashing, much has already been said and that is not the point here. Technology obviously has some interest in many different applications, now when it comes to video games, it is clear that everything is being done to make things undrinkable. Everything in the mail of Vereecke talking about “grind”, about “collecting” of “percentage of fall” to gain access in a game A to the necessary resource to advance in a game B. And if it is not said explicitly, we understand that everything this comes with a desire to make money, and for the player, but also and above all for the publisher.

Not a single word about creativity, history, new gameplay mechanics … No, the future of video games does the same as 10 years ago (witness the names used, pastiche over existing licenses), but by paying more often for to last to grab a few crumbs and for some lucky jackpot. Investors’ disruption of industry realities is enormous.

Fight the crunch and make working conditions more acceptable? Instead, let’s give developers more work to make their game compatible in “Verse”. How to ensure that independent productions do well? Let’s make them invisible by standardizing large productions into a large virtual complex that will keep the player in a triple A ecosystem. And the most worrying thing is not that a lobbyist investor is doing his job as a lobbyist investor, it is that big studies are following suit. suit.

From Ubisoft, which opens a crypto division to Square Enix, which sells large licenses to fund blockchain projects, it’s clear that the industry is moving in this direction, despite some reservations expressed since the fall of many “coins” last month. It is up to the player to consume intelligently to sanction practices that go against the interests of the media. Finally many parodies of the words of Vereecke has emerged on Twitter, but that of Rami Ismail is perhaps the most important:

It’s the year 2030. I’m buying a video game. I start the video game. I play the video game. I enjoy the video game. I left the video game.

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