10 Video Game Sequels With a Huge Leap in Graphics Quality

Since the rise of video games in the 1980s, franchises have become very common. Aside from adding more to a game’s lore, sequels and spin-offs are also needed to improve playability with the latest graphics and game engines.

While the sloppy originals are undeniable classics in their own right, some sequels have really raised the bar by even surpassing their predecessors. In some cases, it’s the move from 2D to 3D that adds more to the environment design and character details. In other cases, a change in game platforms can also improve the aesthetics of the game.

god of war 3

The two originals god of war the games were groundbreaking for their time and were among the best PlayStation 2 titles God of War III that the franchise has upped its game with more realistic character designs and intensely interactive boss battles. The battles with Gaia and Cronos are especially beautiful.

The bearded Kratos was the aggressive hero of the series and it is with the third installment that his visual design begins to improve. This time his muscles don’t look overdone but more humane, with veins and sweat.

Grand Theft Auto III

Like its predecessor, GTA 2 had a top-down 2D perspective. There were still open-world gameplay features that were only improved with GTA 3 and the multiples Grand Theft Auto sequels and derivative games. the graphics of GTA 3 clearly didn’t age well compared to later games, but it marked a huge and influential shift in the franchise.

Of Auto Grand Theft 2 the hardware was designed for the original PlayStation and Game Boy Color and allowed limited graphics. But GTA 3 shone in the open-world format with its design for the PlayStation 2. Players could experience faster car speeds, weather mechanics, and lens flares. Today, the game is an undisputed classic with its brutal and reckless gameplay.

Street Fighter IV

It was over a decade ago Street Fighter IV follows the third chapter. Obviously, by then, the technology had moved on and the franchise decided to move with the times. Instead of the arcade-esque 2D graphics, the game got a 3D look that paved the way for future installments such as Street Fighter V

Many games have gone from 2D to 3D over the years, but still, Street Fighter IV stands out from other fighting games with its balance of tones. The background environment and character design get more detail, but not to the extent that the characters seem unrecognizable. In fact, it just adds more life to Ryu, Ken, Chun-Li and other characters in the street fighter Spell.

Solid metal gear 2

Solid Snake is arguably one of Hideo Kojima’s best video game characters. Part of her influential legacy comes from her shaggy looks, complete with her headband, long hair, and eye patch. However, in the first Solid metal geargraphics capabilities were so weak that Snake gets a sort of “melted” square face with little to no facial detail.

Compare that with Solid metal gear 2 and players get a more defined, human-like snake. His frowning expressions and agile combat moves make for a great combo that will only get better with future game restorations and sequels.

Harry Potter and the secret room

the whole of the Harry Potter movies have gotten their own adaptations to video games, starting with Harry Potter at the Philosopher’s Stone† The PlayStation title is known for its outsized character designs, especially that of Hagrid, who later became the subject of a viral meme.

As regards Secret room, the sequel to PlayStation 2 has been vastly improved in terms of graphics. For starters, the characters aren’t as gruesome as PS1 Hagrid. The free flight mechanic that is activated with magic brooms is another highlight of the game.

Fallout 3

As can be seen from Fall, the game franchise is set in a post-apocalyptic reality. And it is this dystopian nuclear nature that is perfectly reflected in the third game that not only introduces a 3D open world dimension, but also a significant continuation of its predecessor.

The second game takes place in the same reality, but the main character is trapped in a claustrophobic vault. In Fallout 3the player eventually exits the vault to find a muddy wasteland outside that is very entertaining and immersive to explore.

Downfall 3

conviction II remains a timeless classic for its iconic blurry graphics, mobility in 3D environments and, of course, reckless bloodshed. When the first-person shooter got a new-age sequel in 2004, a stylistic and narrative departure could be noticed. Though the goal was still to load weapons and kill enemies, Downfall 3 took a more gruesome approach similar to the resident Evil Spell.

Since the game engine makes good use of darkness and shadows in the Underground Lab settings, this can be a pretty scary experience for some, as undead creatures can sustain themselves anywhere.

Red Dead Redemption 2

Red Dead Redemption came out in 2010, a unique western with plenty of natural settings to explore. The cinematic character of the storyline was enhanced with the sequel that came out in 2018. While the first chapter was already quite realistic, the second chapter strived to pay so much attention to detail that it became a bit too realistic for gamers.

Whether it’s the open landscapes, the driving technique or just the stark facial expressions of the main characters, games like Red Dead Redemption 2 paved the way for viewing video games as an art form.

The Sims 2

the first of sims games was clearly a pioneer for similar world building games. But it was The Sims 2 that helped make his world even kinder.

Not only was the graphics quality improved, but players could also zoom in on characters and their settings. The new 3D graphics engine allowed players to get a 360 degree view of the game instead of the fixed 2D isometric view of the first game, their parents in the game.

Max pay 3

Max Payne 2 stands out on its own, but falls prey to 2000s graphic clichés, adding a “blocky” character to characters’ bodies. Max pay 3 builds heavily on its predecessor with rougher character designs and improved gunplay.

The titular protagonist looks older and the graphics make him look tired with age. The appearance of the muscles and veins of the characters and others is commendable, unlike the more simplistic designs of the previous two parts.

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